﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.WSA.Cursor
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine.WSA
{
  /// <summary>
  ///   <para>Cursor API for Windows Store Apps.</para>
  /// </summary>
  [NativeHeader("PlatformDependent/MetroPlayer/MetroCursor.h")]
  [NativeConditional("PLATFORM_WINRT")]
  public static class Cursor
  {
    /// <summary>
    ///   <para>Set a custom cursor.</para>
    /// </summary>
    /// <param name="id">The cursor resource id.</param>
    [FreeFunction("Cursors::SetHardwareCursor")]
    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void SetCustomCursor(uint id);
  }
}
